Pixvana’s Pivot to Voodle
April 2, 2020
After nearly four years of intense focus, unabating dedication, and relentless passion on the virtual reality (VR) market opportunity, an opportunity that seemed to be bursting with possibilities back in 2015, my incredible colleagues and I made the very hard decision to sunset our product and abandon our efforts to help advance the XR market. It was just not happening. We built a sensational product. In fact, it was the best v1 product I’ve ever seen taken to market in all of my 30+ years of building software. I could not have imagined our next move (aka Voodle) would be born of the selfie camera.
SPIN Studio, our end-to-end VR video platform, was elastic. It was cloud-based. And, it had incredible VR native interfaces that enabled creators to build the highest quality and most compelling immersive content on the market. We had the Quest headset (if only that had been a consumer’s first experience into the world of VR!) that enabled immersive experience built-in SPIN Studio to stream *great* looking 360 and 180 stereo videos. Whenever I put on the Quest and immersed myself in a few hours of in-headset video editing, I came away with a big fat grin. This was really, really fun to use, and really, really immersive and engaging to consume.
But (and here it comes…) we were three or maybe even ten years ahead of the market, and it’s hard to sustain a company based purely on the potential of possibilities. We watched a slew of interesting VR products and innovations from the likes of Google, Microsoft, Facebook, and HTC/Valve come and go. By 2019, an already niche market became nichier with only Facebook Oculus left standing.
My Visit to Chongqing, China
In the fall of 2019, I took a fateful business trip to China and Germany. While in China, I met with VR camera manufacturers and learned the development of VR cameras had ceased. There was no more there ‘there’. In Germany I attended the AWE conference and discovered headsets were no longer an interesting ‘thing’. It seemed all XR activity had moved to mobile screens, screens at arms-length, and usually involving the selfie-camera. We watched tech leave behind the VR world for what seemed like the more accessible realm of AR. And, even AR is still perhaps 3-5 years away from any real critical mass: When will Apple drop a compelling AR headset? The industry has been hoping that date was coming “this year” for at least 2 years. We will now need to wait 3 more?
At AWE both Snap and Facebook shared user data: “Over one billion people today are doing AR with their selfie-cameras.” But, I couldn’t help thinking a move into the phone-based-AR app space using Pixvana’s IP and brain-trust would be like signing up for another several years of equal or even greater disappointment then we’d experienced with the VR market.
The world delivered a death-blow to Pixvana’s VR dreams. BUT, along with it came the inspiration to start something new from the ashes.
On my trip to China and Germany, I was struck by how many people I saw glued to their selfie-cameras. Everywhere, people are either taking pictures and videos of themselves or watching short videos on Tiktok. As a ~50 year old I sometimes struggle to relate to the attraction of the selfie-camera. But, the appeal is broad and global. By some estimates more than two billion people a day use their selfie-cameras! People love it. Taking pictures and videos of themselves to share with loved ones–all day and everyday–is how communication happens nowadays. Phone calls, emails and even text messaging seem like they are on an accelerating decline.
How I talk to my friends and family: Images and video and memes! Thanks, Selfie Camera!
Over the next several months, I started to pay more attention to how my family and friends used the selfie-camera. From the topics covered to the ways we responded, cultural shifts seemed to be happening. I watched with amazement at how we communicated across our private networks in Whatsapp and iMessage groups. As I observed, a kernel of an idea began to grow:
Why is it that among family and friends, almost communications are image, video, emoji or meme-based? Yet, when I am at work my communications are 99% text-based?
How I talk to my co-workers: Text and docs
Long TL;DR text in email applications like Gmail. Back and forth short messages including an occasional URL or small jpeg thumbnail in Slack or Microsoft Teams. Sometimes sharing documents in places like Highspot, Microsoft Onedrive or Google Drive. This schism is plainly evident when I look at my phone screen: If it is text-based, I’m working; If it’s video or image-based I am talking with friends and family. Is this because what I have to say at work inherently should be text, or, that the tools i use at work only allow text?
What if our work-related communications looked a lot more like the way I communicate with my friends and family? If we built a tool that was work-first, image/video-first, would that enable communication and exchange of information in a more compelling way? That’s the kernel of an idea that led us to create Voodle.
How I might talk to my co-workers: Short videos via selfie camera
A “voodle” is a short “video-doodle” that can be posted and shared among work colleagues. These Voodles may be insights into customers, competitors, operations, morale or culture insights…we’re figuring this out together with our beta testers. But, what we already know from our early tests, is that Voodle is *transformational*. It’s aligning communication with work colleagues to a manner more similar to the way we ‘talk’ with friends and family already. Two billion consumers on their mobile phones can’t be wrong!
We are busy working on Voodle now! And, I will write more about voodle soon. In the meantime, you can check our blog for a little more information. And, you can rest assured that the team and I are bursting with excitement to share Voodle and voodles and voodle pools with you…